Against aggro decks like Tempo Rogue, the deck usually wins by stabilizing the board and eventually regaining tempo. Most lists also include synergy cards like Augmented Elekk to shuffle additional Bombs and Blastmaster Boom to summon Boom Bots.īut shuffling Bombs into your opponent's deck is far from the deck's only win condition. This includes cards like Clockwork Goblin, Wrenchcalibur and sometimes Seaforium Bomber. The Bomb Warrior deck gets its name by using cards that shuffle Bombs into your opponent's deck. In this article we'll use the popular Bomb Warrior list to highlight the nuances of how you should mulligan differently based on which deck you're currently facing. By aggregating data from millions of games and hundreds of thousands of Hearthstone players, we calculate which cards yield the highest winrates versus each different class when kept in your starting hand. To help with your decision we created the Mulligan Guide on. The right cards to keep depend on your opponent's class and whether you're going first or second. It's no surprise many players have a hard time with mulligans. The first strategic decision in a game of Hearthstone is choosing how many and which cards you should keep or mulligan. Each player draws a number of cards as their starting hand (three if you're going first or four plus The Coin if you're going second). In this article, we'll teach you how to use your instincts, plus the information on, to make better mulligan decisions that will maximize your advantage against each specific opponent.Įvery game of Hearthstone starts the same way. Our data shows that which cards you choose can swing your winrate by as much as 5-10%. A Hearthstone game can last for 90 turns, but sometimes the game is decided with the first decision that you make - which cards to keep in your opening hand.
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